Much like how recent versions of Doom, the Quake Remastered does support free add-ons. There aren't any new enemies or any new major assets introduced, but it is still some retro shooter goodness made by modern hands. There is also a bit more context to switch and key puzzles, echoing environmental storytelling. Dramatic shadows and deliberately placed light sources combined with some crucial color actually help the grungy aspects of the game pop even more. This campaign was created by MachineGames (ha, cute), the studio behind the recent Wolfenstein titles, and it stands in stark contrast to the original material. In addition, Quake Remastered includes a brand new campaign: Dimension of the Machine. For consoles, there's even a weapon wheel that slows down the action straight out of the recent Doom games. Textures and character models have been upscaled and refined, the display runs at a crisp 4k resolution, and the entire experience runs at a buttery smooth 60 FPS. Once again, Nightdive Studios does a great job bringing the game to life on their stellar KEX Engine: the same technology that helped power the remasters of Turok and Shadowman. Flesh Restored, Made NewĪs for how well Quake Remastered makes the transition to modern machines, it is seamless. Yep, this looks like new stuff, and it is great. For the game that introduced players to the rocket jump, it is a bit silly. These include instakill traps that require pixel-perfect dodges to avoid as well as baffling flourishes of realism like instantly dying if you fire the lightning weapon while underwater. There are also a few elements of the original game that seem needlessly cruel meant more to annoy than challenge. The game's overall color palette of shades of brown and heavy shadows – despite the look being adopted by the game's contemporaries – makes the navigation of the more complex levels difficult. It's a testament to id Software's dedication to punchy gunplay and enemy design that this game still has such an effect 25 years later.īut looking back at these original levels in 2021 there are a few elements of Quake Remastered that come off as quaint. All the while, somewhere in my psyche my inner teenager was reveling in the cohesive dark fantasy aesthetic. The twitchy gunplay and high-speed movement of my character felt almost balletic. I bunny hopped through arenas, blowing up bloody skeletons with grenades and weaving through the lightning blasts of dimensional shamblers. I blasted through the original campaign in a transfixed haze. Everything from the goth metal soundtrack, enemy designs of twisted eldritch horrors and deformed mutated men in armor, the arsenal of large explosive weaponry, and the threadbare story of ancient Lovecraftian horrors rising to consume the world all mix together into the greatest comic book Image never sold. In a way, these original levels are a great time capsule of the awkward adolescence of the genre and of the late 1990s edge. Quake Remastered includes the base game as well as all expansions released. Despite the technical innovations this title brought, these gameplay elements are inextricably tied to the series. And of course, you will still be navigating large labyrinthine levels searching for switches and keys to get to the end. There are still hidden rooms and areas filled with bonus items. You'll still be picking up armor, health, and ammo as you blast away at horrific monsters. A Simpler, Edgier Timeĭespite the large leap Quake meant for first-person shooters, it still retains a lot of the design sensibilities as the Doom series. Can you barely read the title on the bricks? Me too. Luckily Quake Remastered not only proves the 1996 original holds up, but its new features and extras only add to the title's overall quality. It was all but inevitable that this game would receive a remastered port to the latest systems. It was – as the kids call it – the Boomer Shooter that inspired the spiritual successors and sequels to follow. For those of a certain generation, Quake will have a special place in their hearts.
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